While structured as an autobiography, this memoir exemplifies ways in which classic contributions to cybernetics (e.g., by Wiener, McCulloch & Pitts, and von Neumann) have fed into a diversity of current research areas, including the mathematical theory of systems and computation, artificial intelligence and robotics, computational neuroscience, linguistics, and cognitive science. The challenges of brain theory receive special emphasis. Action-oriented perception and schema theory complement neural network modeling in analyzing cerebral cortex, cerebellum, hippocampus, and basal ganglia. Comparative studies of frog, rat, monkey, ape and human not only deepen insights into the human brain but also ground an EvoDevoSocio view of “how the brain got language.” The rapprochement between neuroscience and architecture provides a recent challenge. The essay also assesses some of the social and theological implications of this broad perspective.
Asaro P. (2008) Computer als Modelle des Geistes. Über Simulation und das Gehirn als Modell des Designs von Computern. Österreichische Zeitschrift für Geschichtswissenschaften 19(4): 41–72. https://cepa.info/2310
The article considers the complexities of thinking about the computer as a model of the mind. It examines the computer as being a model of the brain in several very different senses of “model‘. On the one hand the basic architecture of the first modern stored-program computers was „modeled on“ the brain by John von Neumann. Von Neumann also sought to build a mathematical model of the biological brain as a complex system. A similar but different approach to modeling the brain was taken by Alan Turing, who on the one hand believed that the mind simply was a universal computer, and who sought to show how brain-like networks could self-organize into Universal Turing Machines. And on the other hand, Turing saw the computer as the universal machine that could simulate any other machine, and thus any particular human skill and thereby could simulate human intelligence. This leads to a discussion of the nature of “simulation” and its relation to models and modeling. The article applies this analysis to a written correspondence between Ashby and Turing in which Turing urges Ashby to simulate his cybernetic Homeostat device on the ACE computer, rather than build a special machine.
Balint T. S. & Pangaro P. (2017) The emerging roles of the observer on human space missions: Curated autonomy through boundary objects. In: Proceedings of the 68th International Astronautical Congress (IAC 2017), Volume 18. International Astronautical Federation, Paris: 12309–12324. https://cepa.info/7369
The roles of art, design, and architecture on long-duration human space missions could have deep, significant impact on the functional capabilities of human environments in space, far beyond mere form and aesthetics. Yet, today’s technology-driven paradigm of space design pays limited attention to “soft” disciplines that relate to artistic and designerly modes of operations. This current worldview is governed by engineers and project managers. “Soft” considerations are looked at as nice-to-have add-ons at the end of the project, dependent on resource availability. While sufficient for short missions, this unnecessarily constrained view of artistic and designerly modes must change for long-duration missions, as the crew spends nearly 100% of their time inside a severely limited volume, in virtual isolation. Thus, it becomes necessary for all the systems, usable objects, and artistic artifacts inside the habitat to be connected to the goal of facilitating engaging interactions with the crew. Artifacts – as boundary objects in the intersection of various disciplines – facilitate circular conversations between an observer (crew member) and the environment of the spacecraft, and have many important functions. They provide emotional connections and comfort, promote well-being, support autonomy, help thinking to evolve novel ideas, and aid discovery and entertainment. When designing for experiences and interactions in space, artists, designers, and architects are able to look at artifacts from the perspective of the crew as observers, and imagine a rich set of interactions through various aspects and stages of the spaceflight. As a result, these artifacts support the higher-level needs of the observer, beyond basic physiological, psychological, and safety needs. They are designed for the well-being of the crew members, while sustainably utilizing the habitat volume and resources. In this paper we systematically show how human-centered roles and circular conversations between the observers and their environments can be incorporated into the culture of designing for space travel through the involvement of artists, designers and architects, from an early stage of designing the mission and its elements. This process is inclusive of the people who envision and create the environments and user experiences, and those who experience, use, and evolve them. Making the case about the importance of these considerations may help artists, designers, and architects to reframe the discourse of their contributions to space exploration and, in effect, find a stronger acceptance from the decision makers of a technology-driven human space exploration paradigm.
Bartelt W., Ranjeet T. & Saha A. (2018) Meta-engineering: A methodology to achieve autopoiesis in intelligent systems. In: Samsonovich A. V. (ed.) Biologically inspired cognitive architectures meeting. Springer, Cham: 27–36.
This paper presents an architecture of autopoietic intelligent systems (AIS) as systems of automated “software production”-like processes based on meta-engineering (ME) theory. A self-producing AIS potentially displays the characteristics of artificial general intelligence (AGI). The architecture describes a meta-engineering system (MES) comprising many subsystems which serve to produce increasingly refined “software-production”-like processes rather than producing a solution for a specific domain. ME-theory involves a whole order of MES and the ME-paradox, expressing the fact that MES can potentially achieve a general problem-solving capability by means of maximal specialization. We argue that high-order MES are readily observable in software production systems (sophisticated software organizations) and that engineering practices conducted in such domains can provide a great deal of insight on how AIS can actually work.
Bettoni M. C. & Eggs C. (2010) User-Centred Knowledge Management: A Constructivist and Socialized View. Constructivist Foundations 5(3): 130–143. https://constructivist.info/5/3/130
Context: The discipline of knowledge management (KM) begins to understand a) that it should move towards a user-centred, socialized KM and b) which business objectives provide motivation to do so. However, it lacks ideas on how to reach the objective that it suggests and justifies. We contend in this paper that this change requires a more viable understanding of knowledge combined with a suitable model of social interaction, otherwise it will fail. Problem: The problem to be solved is to find a way to blend a model of social interaction and a suitable understanding of knowledge so that together they can contribute to the objective of implementing a “user-centred KM.” In this paper we show a solution articulated in several conceptual and experimental components and phases. Method: We use a systemic and cybernetic approach: systemic analysis of the problem, conception of a cybernetic approach, design of a systemic solution, and its evaluation in an experiment. The main methods used are systems engineering, cybernetic modelling, and knowledge engineering. Results: We propose seven interrelated results: 1. A defect analysis of KM; 2. The concept of knowledge as the “Logic of Experience”; 3. A set of five KM design principles; 4. The principle of “Knowledge Identity”; 5. The model of “Knowledge Cooperation”; 6. The architecture of a user-centred KM system; and 7. Insights from a KM experiment. Implications: Our results are useful for any stakeholder in today’s knowledge economy when they need to understand, design, build, nurture and support an organization’s capacity to learn and innovate for the benefit not only of the company’s financial owners but also of the individuals who work in it. Future research should urgently address the issues of “knowledge identity” and the “knowledge contract” and KM practice should design its next steps for moving towards a user-centred KM in conformity with the principle of “knowledge identity.” The paper links explicitly to radical constructivism and argues in favour of a radical constructivist foundation for KM in which knowledge is seen as the “Logic of Experience.” It also shows how this KM foundation can be extended with a social perspective and by that allow the individual and the social to be conceived of as complementary elements in one single KM system.
Bich L. & Bechtel W. (2022) Organization needs organization: Understanding integrated control in living organisms. Studies in History and Philosophy of Science 93: 96–106. https://cepa.info/8036
Organization figures centrally in the understanding of biological systems advanced by both new mechanists and proponents of the autonomy framework. The new mechanists focus on how components of mechanisms are organized to produce a phenomenon and emphasize productive continuity between these components. The autonomy framework focuses on how the components of a biological system are organized in such a way that they contribute to the maintenance of the organisms that produce them. In this paper we analyze and compare these two accounts of organization and argue that understanding biological organisms as cohesively integrated systems benefits from insights from both. To bring together the two accounts, we focus on the notions of control and regulation as bridge concepts. We start from a characterization of biological mechanisms in terms of constraints and focus on a specific type of mechanism, control mechanisms, that operate on other mechanisms on the basis of measurements of variables in the system and its environment. Control mechanisms are characterized by their own set of constraints that enable them to sense conditions, convey signals, and effect changes on constraints in the controlled mechanism. They thereby allow living organisms to adapt to internal and external variations and to coordinate their parts in such a manner as to maintain viability. Because living organisms contain a vast number of control mechanisms, a central challenge is to understand how they are themselves organized. With the support of examples from both unicellular and multicellular systems we argue that control mechanisms are organized heterarchically, and we discuss how this type of control architecture can, without invoking top-down and centralized forms of organizations, succeed in coordinating internal activities of organisms.
Bich L., Mossio M., Ruiz-Mirazo K. & Moreno A. (2016) Biological regulation: Controlling the system from within. Biology and Philosophy 31(2): 237–265. https://cepa.info/3767
Biological regulation is what allows an organism to handle the effects of a perturbation, modulating its own constitutive dynamics in response to particular changes in internal and external conditions. With the central focus of analysis on the case of minimal living systems, we argue that regulation consists in a specific form of second-order control, exerted over the core (constitutive) regime of production and maintenance of the components that actually put together the organism. The main argument is that regulation requires a distinctive architecture of functional relationships, and specifically the action of a dedicated subsystem whose activity is dynamically decoupled from that of the constitutive regime. We distinguish between two major ways in which control mechanisms contribute to the maintenance of a biological organisation in response to internal and external perturbations: dynamic stability and regulation. Based on this distinction an explicit definition and a set of organisational requirements for regulation are provided, and thoroughly illustrated through the examples of bacterial chemotaxis and the lac-operon. The analysis enables us to mark out the differences between regulation and closely related concepts such as feedback, robustness and homeostasis.
Buchinger E. (2012) Luhmann and the Constructivist Heritage: A Critical Reflection. Constructivist Foundations 8(1): 19–28. https://constructivist.info/8/1/019
Context: Luhmann’s theory of autopoietic social systems is increasingly receiving attention in the scholarly dispute about constructivism. Problem: The paper explores the transition from Kant’s “transcendental/empirical” to Luhmann’s “system/environment” distinction to provide a deepened understanding of Luhmann’s constructivist approach. Method: Luhmann’s construction of reality via the system/environment distinction is discussed with respect to preceding concepts provided by philosophical and system/cybernetic scholars such as Kant, Husserl, Piaget, von Glasersfeld, von Foerster, and Maturana & Varela. The innovativeness of Luhmann’s approach is then critically evaluated. Results: Luhmann’s contribution to constructivism is innovative only in the context of his stringent theory architecture of autopoietic meaning-based systems. Implications: The text is a contribution to the positioning of this approach as part of the philosophical and systems/cybernetics constructivist heritage.
W. Ross Ashby was a founder of both cybernetics and general systems theory. His systems theory outlined the operational structure of models and observers, while his cybernetics outlined the functional architecture of adaptive systems. His homeostat demonstrated how an adaptive control system, equipped with a sufficiently complex repertoire of possible alternative structures, could maintain stability in the face of highly varied and challenging environmental perturbations. The device illustrates his ‘law of requisite variety’, i.e. that a controller needs at least as many internal states as those in the system being controlled. The homeostat provided an early example of how an adaptive control system might be ill-defined vis – vis its designer, nevertheless solve complex problems. Ashby ran into insurmountable difficulties when he attempted to scale up the homeostat, and consequently never achieved the general purpose, brainlike devices that he had initially sought. Nonetheless, the homeostat continues to offer useful insights as to how the large analogue, adaptive networks in biological brains might achieve stability.
Carvalho C. A. S. (2015) A theoretical inquiry into the role of enaction in cybertherapy. In: Alves G. R. & Felgueiras M. C. (eds.) Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM ’15), 7–9 October 2015, Porto, Portugal. ACM, New York: 45–51. https://cepa.info/7604
Some of the problems faced by Cybertherapy along the last two decades are far from being restricted to technical issues. They entail new challenges of medical education, mainly related with the adequate insertion of new technologies in therapeutic processes without distorting the relation between medical professionals and clients. We contend that the acknowledgment of the effects of the systemic effects of therapeutic applications of virtual reality is not fully predictable and can only be achieved attending to the way the patient enacts certain tasks oriented by goals. Enaction means the patient is placed at the centre of the treatment processes, not only as an informed agent, but also as the agent of change through practice. Focusing on the requirements of Cybertherapy applied to Post-Traumatic Stress Disorder, we propose a theoretic reflection on the conditions of training and treatment in virtual settings. We underline the decisive role of Health Care professionals in applying and improving the potentialities of biometric sensors, graphic and aural engines in virtual (and hybrid) settings. This role can only be adequately understood within a framework of different levels of recursion of the therapeutic system. Two main levels are referred, the first encompassing the patients adaptation and learning to “move within” the interfaces, the second requiring a reflection on the architecture and design of the physical setting and the computerized rendering of sensory data. Further levels concern the larger framework of therapy, relating to its allocation of resources and the social ends that therapeutic technologies, particularly those concerning mental health, must accomplish.