Dubberly H. & Pangaro P. (2015) Cybernetics and Design: Conversations for Action. Cybernetics & Human Knowing 22(2–3): 73–82. https://cepa.info/3529
Dubberly H. & Pangaro P.
(
2015)
Cybernetics and Design: Conversations for Action.
Cybernetics & Human Knowing 22(2–3): 73–82.
Fulltext at https://cepa.info/3529
Working for decades as both theorist and teacher, Ranulph Glanville came to believe that cybernetics and design are two sides of the same coin. Working as both practitioners and teachers, the authors present their understanding of Glanville and the relationships between cybernetics and design. We believe cybernetics offers a foundation for 21st-century design practice. We offer this rationale: – If design, then systems: Due in part to the rise of computing technology and its role in human communications, the domain of design has expanded from giving form to creating systems that support human interactions, thus, systems literacy becomes a necessary foundation for design. – If systems, then cybernetics: Interaction involves goals, feedback, and learning, the science of which is cybernetics. – If cybernetics, then second-order cybernetics: Framing wicked problems requires explicit values and viewpoints, accompanied by the responsibility to justify them with explicit arguments, thus incorporating subjectivity and the epistemology of second-order cybernetics. – If second-order cybernetics, then conversation: Design grounded in argumentation requires conversation so that participants may understand, agree, and collaborate on effective action. Second-order cybernetics frames design as conversation for learning together, and order design creates possibilities for others to have conversations, to learn, and to act.
Key words: conversation,
cybernetics,
design knowledge,
design methods,
design rationale,
design,
systems,
ethics,
language,
models,
second-order cybernetics
Ebenreuter N. (2007) The dynamics of design. Kybernetes 36(9/10): 1318–1328.
Ebenreuter N.
(
2007)
The dynamics of design.
Kybernetes 36(9/10): 1318–1328.
Purpose: This paper seeks to develop the argument that a cybernetic framework will enable designers to act as an observer and participant in the process of designing. The dynamic nature of the design process will be discussed in order to better understand how these aspects impact on a designer’s ability to act effectively in design. Design/methodology/approach – A second‐order cybernetic framework is offered as a means to facilitate a designer’s capacity to act as an observer‐participant in the co‐creation of a design solution. It characterizes the design process as a conversation to enhance a designer’s ability to conceptually develop novel design solutions in participative situations. Findings: The significance of the designer in the design process and the design solution is established. A second‐order cybernetic framework provides an explanation for a designer’s actions by acknowledging their presence in the design process. This makes possible the collaborative development of a design situation and its solution between various participants in this process through negotiation and mutual understanding. Practical implications: It is envisaged that the value of cybernetic concepts as a means to augment interaction, reflection, mutual understanding, creativity and innovation to facilitate designerly ways of knowing, thinking, and acting, is realized. Originality/value – The main value of this framework is for designers who struggle with finding an appropriate framework to facilitate and rationalize the subjective nature of human‐centred design methods and the complexity of design.